Armor Class
12
Grinning Cat
Large Fey · Chaotic Neutral
Hit Points
45 (7d10 + 7)
Speed
Walk 40 ft., Climb 40 ft.
CR
1
Traits
Magic Resistance
The grinning cat has advantage on saving throws against spells and other magical effects.
Actions
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Piercing damage.
Claws
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 () Slashing damage. If the grinning cat was before it attacked, the target must succeed on a DC 12 Strength saving throw or have the condition. If the target has the condition, the cat can make a Bite attack against it as a bonus action.
Fade Away
The grinning cat magically becomes for 1 hour or until it attacks, gradually fading away over the course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is with it.
Bonus Actions
Fade Back
The grinning cat becomes visible or makes part of its body visible. Any equipment the cat wears or carries on a visible part of its body also becomes visible.
Grinning Step
The grinning cat teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.