Armor Class
10
Grum'shar
Medium Humanoid · Chaotic Evil
Hit Points
9 (2d8)
Speed
Walk 30 ft.
CR
1/4
Traits
Relentless Endurance
When reduced to 0 hit points, Grum'shar drops to 1 hit point instead. He can only do this once per long rest.
Actions
Dagger
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 () Piercing damage. Or Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. 2 () Piercing damage.