Armor Class
16
Guard
Medium Humanoid · Any Alignment
Hit Points
11 (2d8 + 2)
Speed
Walk 30 ft.
CR
1/8
Actions
Spear
Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage, or 5 () Piercing damage if used with two hands to make a melee attack.