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Monster

Guardian Wolf

Huge Monstrosity · Unaligned

Explorer's Guide to Wildemount Page 272
Armor Class 14
Hit Points 66 (7d12 + 21)
Speed Walk 60 ft.
CR 4
STR 22 +6
DEX 14 +2
CON 16 +3
INT 5 -3
WIS 12 +1
CHA 8 -1

Traits

Keen Hearing and Smell

The wolf has advantage on Wisdom () checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't .

Actions

Multiattack

The wolf makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 () Piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked .

Claws

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 () Piercing damage.
Confirmation

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