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Monster

Gynosphinx

Large Monstrosity · Lawful Neutral

Monster Manual Page 282
Armor Class 17
Hit Points 136 (16d10 + 48)
Speed Walk 40 ft., Fly 60 ft.
CR 11
STR 18 +4
DEX 15 +2
CON 16 +3
INT 18 +4
WIS 18 +4
CHA 18 +4

Traits

Inscrutable

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom () checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons

The sphinx's weapon attacks are magical.

Actions

Multiattack

The sphinx makes two claw attacks.

Claw

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 () Slashing damage.

Legendary Actions

Claw Attack

The sphinx makes one claw attack.

Teleport (Costs 2 Actions)

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions)

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.
Confirmation

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