Armor Class
17
Gynosphinx
Large Monstrosity · Lawful Neutral
Hit Points
136 (16d10 + 48)
Speed
Walk 40 ft., Fly 60 ft.
CR
11
Traits
Inscrutable
The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom () checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
Magic Weapons
The sphinx's weapon attacks are magical.
Actions
Multiattack
The sphinx makes two claw attacks.
Claw
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 () Slashing damage.
Legendary Actions
Claw Attack
The sphinx makes one claw attack.
Teleport (Costs 2 Actions)
The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Cast a Spell (Costs 3 Actions)
The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.