Armor Class
12
Hadozee Shipmate
Medium Humanoid · Any Alignment
Hit Points
9 (2d8)
Speed
Walk 30 ft., Climb 30 ft.
CR
1/8
Traits
Glide
If it isn't or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
Actions
Dagger
Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.
Reactions
Safe Descent
When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor.