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Monster

Halaster Blackcloak

Medium Humanoid · Chaotic Evil

Waterdeep: Dungeon of the Mad Mage Page 310
Armor Class 14, 17
Hit Points 246 (29d8 + 116)
Speed Walk 30 ft.
CR 23
STR 10 +0
DEX 18 +4
CON 18 +4
INT 24 +7
WIS 18 +4
CHA 18 +4

Traits

Special Equipment

Halaster wears a that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom () checks that rely on sight, and allows him to see creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a (a very rare magic item that requires attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and Lightning damage and can, as an action, use it to cast as a 4th-level spell (save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain's magical restrictions (see "Alterations to Magic").

Arcane Recovery (1/Day)

When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.

Legendary Resistance (3/Day)

If Halaster fails a saving throw, he can choose to succeed instead.

Rejuvenation

If Halaster dies in Undermountain, he revives after days, with all his hit points and any missing body parts restored. His new body appears in a random safe location in Undermountain.

Actions

Blast Scepter

Halaster uses his blast scepter to cast as a 4th-level spell. Each creature in a 15-foot cube originating from him must make a DC 16 Constitution saving throw. On a failed save, a creature takes Thunder damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn't pushed

Legendary Actions

Cast Spell

Halaster casts a spell of 3rd level or lower.

Spell Ward (Costs 2 Actions)

Halaster expends a spell slot of 4th level or lower and gains 5 temporary hit points per level of the slot.
Confirmation

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