Armor Class
16
Half-Blue Dragon Gladiator
Medium Humanoid · Any Alignment
Hit Points
112 (15d8 + 45)
Speed
Walk 30 ft.
CR
5
Traits
Brave
The half-dragon has advantage on saving throws against being .
Brute
A melee weapon deals one extra die of its damage when the half-dragon hits with it (included in the attack).
Actions
Multiattack
The half-dragon makes three melee attacks or two ranged attacks.
Spear
Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. and range 20/60 ft., one target. 11 () Piercing damage, or 13 () Piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 9 () Bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked .
Reactions
Parry
The half-dragon adds 3 to its AC against one melee attack that would hit it. To do so, the half-dragon must see the attacker and be wielding a melee weapon.