Armor Class
15
Half-Green Dragon Assassin
Medium Humanoid · Lawful Neutral Chaotic NY Evil
Hit Points
78 (12d8 + 24)
Speed
Walk 30 ft.
CR
8
Traits
half-dragonate
During its first turn, the half-dragon has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the half-dragon scores against a creature is a critical hit.
Evasion
If the half-dragon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the half-dragon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn)
The half-dragon deals an extra 14 () damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the half-dragon that isn't and the half-dragon doesn't have disadvantage on the attack roll.
Actions
Multiattack
The half-dragon makes two shortsword attacks.
Shortsword
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 () Poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow
Ranged Weapon Attack +6 to hit, range 80/320 ft., one target. 7 () Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 () Poison damage on a failed save, or half as much damage on a successful one.