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Monster

Half-Red Dragon Gladiator

Medium Humanoid · Any Alignment

The Rise of Tiamat Page 56
Armor Class 16
Hit Points 112 (15d8 + 45)
Speed Walk 30 ft.
CR 5
STR 18 +4
DEX 15 +2
CON 16 +3
INT 10 +0
WIS 12 +1
CHA 15 +2

Traits

Brave

The half-dragon has advantage on saving throws against being .

Brute

A melee weapon deals one extra die of its damage when the half-dragon hits with it (included in the attack).

Actions

Multiattack

The half-dragon makes three melee attacks or two ranged attacks.

Spear

Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. and range 20/60 ft., one target. 11 () Piercing damage, or 13 () Piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 9 () Bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked .

Reactions

Parry

The half-dragon adds 3 to its AC against one melee attack that would hit it. To do so, the half-dragon must see the attacker and be wielding a melee weapon.
Confirmation

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