Armor Class
11
Hammerskull
Large Beast · Unaligned
Hit Points
19 (3d10 + 3)
Speed
Walk 40 ft.
CR
1/2
Traits
Charge
If the hammerskull moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked .
Sure-Footed
The hammerskull has advantage on Strength and Dexterity saving throws made against effects that would knock it .
Actions
Ram
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 () Bludgeoning damage.