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Monster

Harvester Devil

Medium Fiend · Lawful Evil

Adventure with Muk Page 15
Armor Class 14
Hit Points 65 (10d8 + 20)
Speed Walk 30 ft.
CR 3
STR 12 +1
DEX 17 +3
CON 14 +2
INT 14 +2
WIS 13 +1
CHA 19 +4

Traits

Diabolic Ward

Attack rolls against the devil have Disadvantage. If the devil makes an attack roll, this trait is suppressed until the start of its next turn.

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes two attacks, using Infernal Blade or Confounding Ray in any combination.

Infernal Blade

Melee Attack +5, reach 5 ft. 6 () Slashing damage and 7 () Fire damage.

Confounding Ray

Ranged Attack +5, range 120 ft. 13 () Psychic damage. If the target is a creature, it can't make Opportunity Attacks until the start of the devil's next turn.

Compelling Contract (1/Day)

CHA Save DC 14, one creature within 30 feet of the devil.
Failure: The target has the condition. While it is , it has the condition, except the target can speak. If the target agrees to the devil's contract, the effect ends. Otherwise, the target repeats the save whenever it takes damage and at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Confirmation

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