Armor Class
14
Harvester Devil
Medium Fiend · Lawful Evil
Hit Points
65 (10d8 + 20)
Speed
Walk 30 ft.
CR
3
Traits
Diabolic Ward
Attack rolls against the devil have Disadvantage. If the devil makes an attack roll, this trait is suppressed until the start of its next turn.
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes two attacks, using Infernal Blade or Confounding Ray in any combination.
Infernal Blade
Melee Attack +5, reach 5 ft. 6 () Slashing damage and 7 () Fire damage.
Confounding Ray
Ranged Attack +5, range 120 ft. 13 () Psychic damage. If the target is a creature, it can't make Opportunity Attacks until the start of the devil's next turn.
Compelling Contract (1/Day)
CHA Save DC 14, one creature within 30 feet of the devil.
Failure: The target has the condition. While it is , it has the condition, except the target can speak. If the target agrees to the devil's contract, the effect ends. Otherwise, the target repeats the save whenever it takes damage and at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Failure: The target has the condition. While it is , it has the condition, except the target can speak. If the target agrees to the devil's contract, the effect ends. Otherwise, the target repeats the save whenever it takes damage and at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.