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Monster

Hashutu

Medium Aberration · Lawful Evil

Phandelver and Below: The Shattered Obelisk Page 194
Armor Class 15
Hit Points 156 (24d8 + 48)
Speed Walk 30 ft., Fly 60 ft. ((hover))
CR 11
STR 11 +0
DEX 12 +1
CON 15 +2
INT 21 +5
WIS 17 +3
CHA 18 +4

Traits

Legendary Resistance (3/Day)

If Hashutu fails a saving throw, it can choose to succeed instead.

Magic Resistance

Hashutu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Hashutu makes two Tentacle attacks.

Tentacle

Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 21 () Psychic damage. If the target is Medium or smaller, it has the condition (escape DC 17) and must succeed on a DC 17 Intelligence saving throw or have the condition until the grapple ends.

Extract Brain

Melee Weapon Attack +9 to hit, reach 5 ft., one Humanoid by Hashutu. 55 () Piercing damage. If this damage reduces the target to 0 hit points, Hashutu kills it by extracting and devouring its brain.

Unleash Void Recharge 5

Hashutu opens a rift into the Far Realm, centered on a point Hashutu can see within 60 feet of itself, and a tentacle lashes across creatures near the rift. Each creature other than mind flayers within 30 feet of the rift must make a DC 17 Intelligence saving throw, after which the tentacle disappears and the rift closes. On a failed save, a creature takes 18 () Cold damage from the rift plus 18 () Psychic damage from the tentacle and has the condition for 1 minute. On a successful save, a creature takes half as much damage only. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Warp Reality

When hit by an attack roll, Hashutu gains a +4 bonus to its AC against that attack roll, potentially causing it to miss. Then Hashutu, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.
Confirmation

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