Armor Class
19
Hellwasp
Large Fiend · Lawful Evil
Hit Points
52 (8d10 + 8)
Speed
Walk 10 ft., Fly 60 ft. ((hover))
CR
5
Traits
Magic Weapons
The hellwasp's weapon attacks are magical.
Actions
Multiattack
The hellwasp makes two attacks: one with its sting and one with its sword talons.
Sting
Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 8 () Piercing damage plus 7 () Fire damage, and the target must succeed on a DC 12 Constitution saving throw or be for 1 minute. While in this way, the target is also . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Sword Talons
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 () Piercing damage.