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Monster

High Fae Noble

Medium Fey · Any Alignment

Monstrous Compendium Volume 4: Eldraine Creatures
Armor Class 17
Hit Points 175 (27d8 + 54)
Speed Walk 40 ft., Fly 40 ft. ((hover))
CR 13
STR 13 +1
DEX 25 +7
CON 15 +2
INT 19 +4
WIS 18 +4
CHA 22 +6

Traits

Aura of Overwhelming Splendor

The high fae radiates dazzling and mollifying magic. Each creature of the high fae's choice that starts its turn within 5 feet of the high fae must succeed on a DC 19 Wisdom saving throw or have the condition until the start of its next turn. While , the creature also has the condition.

Legendary Resistance (3/Day)

If the high fae fails a saving throw, it can choose to succeed instead.

Magic Resistance

The high fae has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The high fae makes two Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.

Fae Blade

Melee Weapon Attack +12 to hit, reach 5 ft., one target. 20 () Force damage.

Stunning Soliloquy Recharge 5

The high fae unleashes a string of magical words. Each creature of the high fae's choice within 30 feet of itself must succeed on a DC 19 Wisdom saving throw or have the condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Capricious Step

Immediately after taking damage, the high fae magically has the condition and teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of itself. The invisibility lasts until the end of the high fae's next turn.

Ridicule

When a creature misses the high fae with an attack roll, the high fae magically mocks the creature, dealing 5 () Psychic damage to the attacker.
Confirmation

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