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Monster

Hippocamp

Large Monstrosity · Chaotic Good

Mythic Odysseys of Theros Page 227
Armor Class 13
Hit Points 22 (4d10)
Speed Walk 20 ft., Swim 50 ft.
CR 1/2
STR 14 +2
DEX 15 +2
CON 11 +0
INT 5 -3
WIS 10 +0
CHA 6 -2

Traits

Amphibious

The hippocamp can breathe air and water.

Charge

If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked .

Actions

Hooves

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 () Bludgeoning damage.

Ram

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.
Confirmation

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