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Monster

Hippopotamus

Huge Beast · Unaligned

Plane Shift: Amonkhet Page 38
Armor Class 12
Hit Points 76 (8d12 + 24)
Speed Walk 40 ft., Swim 30 ft.
CR 4
STR 22 +6
DEX 9 -1
CON 17 +3
INT 3 -4
WIS 11 +0
CHA 6 -2

Traits

Trampling Charge

If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked . If the target is , the hippopotamus can make one stomp attack against it as a bonus action.

Hold Breath

The hippopotamus can hold its breath for 30 minutes.

Actions

Bite

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 19 () Piercing damage.

Stomp

Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 22 () Bludgeoning damage.
Confirmation

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