Armor Class
12
Hippopotamus
Huge Beast · Unaligned
Hit Points
76 (8d12 + 24)
Speed
Walk 40 ft., Swim 30 ft.
CR
4
Traits
Trampling Charge
If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked . If the target is , the hippopotamus can make one stomp attack against it as a bonus action.
Hold Breath
The hippopotamus can hold its breath for 30 minutes.
Actions
Bite
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 19 () Piercing damage.
Stomp
Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 22 () Bludgeoning damage.