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Monster

Howling Hatred Initiate

Medium Humanoid · Neutral Evil

Princes of the Apocalypse Page 190
Armor Class 13
Hit Points 9 (2d8)
Speed Walk 30 ft.
CR 1/8
STR 10 +0
DEX 15 +2
CON 10 +0
INT 10 +0
WIS 9 -1
CHA 11 +0

Traits

Guiding Wind (Recharges after a Short or Long Rest)

As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before the end of its next turn.

Hold Breath

The initiate can hold its breath for 30 minutes.

Actions

Dagger

Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.
Confirmation

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