Armor Class
13
Howling Hatred Initiate
Medium Humanoid · Neutral Evil
Hit Points
9 (2d8)
Speed
Walk 30 ft.
CR
1/8
Traits
Guiding Wind (Recharges after a Short or Long Rest)
As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before the end of its next turn.
Hold Breath
The initiate can hold its breath for 30 minutes.
Actions
Dagger
Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.