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Monster

Humanoid Mutate

Medium Aberration · Any Alignment

Phandelver and Below: The Shattered Obelisk Page 212
Armor Class 14
Hit Points 65 (10d8 + 20)
Speed Walk 30 ft., Fly 30 ft.
CR 4
STR 12 +1
DEX 18 +4
CON 14 +2
INT 11 +0
WIS 13 +1
CHA 15 +2

Traits

Sunlight Sensitivity

While in sunlight, the mutate has disadvantage on attack rolls.

Actions

Multiattack

The mutate makes two Unarmed Strike or Nightmare Blast attacks.

Unarmed Strike

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Bludgeoning damage plus 10 () Psychic damage.

Nightmare Blast

Ranged Weapon Attack +6 to hit, range 60 ft., one creature. 7 () Psychic damage, and the target must succeed on a DC 12 Wisdom saving throw or have the condition until the start of the mutate's next turn.

Reactions

Defensive Flight

Immediately after taking damage, the mutate flies up to its speed. This movement doesn't provoke opportunity attacks.
Confirmation

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