Armor Class
14
Humanoid Mutate
Medium Aberration · Any Alignment
Hit Points
65 (10d8 + 20)
Speed
Walk 30 ft., Fly 30 ft.
CR
4
Traits
Sunlight Sensitivity
While in sunlight, the mutate has disadvantage on attack rolls.
Actions
Multiattack
The mutate makes two Unarmed Strike or Nightmare Blast attacks.
Unarmed Strike
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Bludgeoning damage plus 10 () Psychic damage.
Nightmare Blast
Ranged Weapon Attack +6 to hit, range 60 ft., one creature. 7 () Psychic damage, and the target must succeed on a DC 12 Wisdom saving throw or have the condition until the start of the mutate's next turn.
Reactions
Defensive Flight
Immediately after taking damage, the mutate flies up to its speed. This movement doesn't provoke opportunity attacks.