Armor Class
10
Husk Zombie
Medium Undead · Neutral Evil
Hit Points
37 (5d8 + 15)
Speed
Walk 35 ft.
CR
1
Traits
Curse of the Husk
A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack
The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.
Claw
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Slashing damage.