Armor Class
12
Ice Toad
Medium Monstrosity · Neutral
Hit Points
32 (5d8 + 10)
Speed
Walk 30 ft., Swim 30 ft.
CR
1
Traits
Amphibious
The toad can breathe air or water.
Cold Aura
Any creature that starts its turn within 5 feet of the toad takes 3 () Cold damage.
Standing Leap
The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Bite
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 () Cold damage. If the target is a Medium or smaller creature it is (escape DC 11). Until this grapple ends, the toad can't bite another target.