Armor Class
12, 15
Illusionist
Medium Humanoid · Any Alignment
Hit Points
38 (7d8 + 7)
Speed
Walk 30 ft.
CR
3
Traits
Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher)
As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is , or its speed becomes 0.
Actions
Quarterstaff
Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 () Bludgeoning damage, or 3 () Bludgeoning damage if used with two hands.