← Illithilich All Monsters Illusionist Wizard →
Monster

Illusionist

Medium Humanoid · Any Alignment

Volo's Guide to Monsters Page 214
Armor Class 12, 15
Hit Points 38 (7d8 + 7)
Speed Walk 30 ft.
CR 3
STR 9 -1
DEX 14 +2
CON 13 +1
INT 16 +3
WIS 11 +0
CHA 12 +1

Traits

Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher)

As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is , or its speed becomes 0.

Actions

Quarterstaff

Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 () Bludgeoning damage, or 3 () Bludgeoning damage if used with two hands.
Confirmation

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