Armor Class
13
Imelda
Medium Humanoid · Chaotic Good
Hit Points
49 (9d8 + 9)
Speed
Walk 30 ft.
CR
2
Traits
Reckless
At the start of her turn, Imelda can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.
Actions
Fist
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Bludgeoning damage.