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Monster

Imelda

Medium Humanoid · Chaotic Good

Nerzugal's Realm: Citadel of Ice Page 11
Armor Class 13
Hit Points 49 (9d8 + 9)
Speed Walk 30 ft.
CR 2
STR 18 +4
DEX 12 +1
CON 12 +1
INT 10 +0
WIS 11 +0
CHA 10 +0

Traits

Reckless

At the start of her turn, Imelda can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.

Actions

Fist

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Bludgeoning damage.
Confirmation

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