Armor Class
13
Imp Trickster
Tiny Fiend · Lawful Evil
Hit Points
21 (6d4)
Speed
Walk 20 ft., Fly 40 ft., Climb 20 ft.
CR
1
Traits
Magic Resistance
The imp has Advantage on saving throws against spells and other magical effects.
Actions
Sting
Melee Attack +5, reach 5 ft. Piercing damage plus Poison damage.
Invisibility
The imp has the condition for 1 minute. This effect ends early immediately after the imp makes an attack roll or deals damage, or if the imp has the condition.
Shape-Shift
The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.