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Monster

Imp Trickster

Tiny Fiend · Lawful Evil

Where the Wild Things Are: A Hunt for Heroes
Armor Class 13
Hit Points 21 (6d4)
Speed Walk 20 ft., Fly 40 ft., Climb 20 ft.
CR 1
STR 6 -2
DEX 17 +3
CON 13 +1
INT 11 +0
WIS 12 +1
CHA 14 +2

Traits

Magic Resistance

The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting

Melee Attack +5, reach 5 ft. Piercing damage plus Poison damage.

Invisibility

The imp has the condition for 1 minute. This effect ends early immediately after the imp makes an attack roll or deals damage, or if the imp has the condition.

Shape-Shift

The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
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