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Monster

Inda Malayuri

Medium Celestial · Lawful Good

Vecna: Eve of Ruin Page 68
Armor Class 17
Hit Points 136 (16d8 + 64)
Speed Walk 30 ft., Fly 90 ft.
CR 10
STR 18 +4
DEX 18 +4
CON 18 +4
INT 17 +3
WIS 20 +5
CHA 20 +5

Traits

Angelic Weapons

Inda's weapon attacks are magical. When Inda hits with any weapon, the weapon deals an extra Radiant damage (included in the attack).

Magic Resistance

Inda has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Inda makes two melee attacks.

Mace

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 () Bludgeoning damage plus 18 () Radiant damage.

Healing Touch (3/Day)

Inda touches another creature. The target magically regains 20 () hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape

Inda magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (Inda's choice).
In a new form, Inda retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
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