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Monster

Initiate of the Comet

Medium Humanoid · Any Alignment

The Book of Many Things Page 93
Armor Class 12
Hit Points 75 (10d8 + 30)
Speed Walk 30 ft.
CR 4
STR 12 +1
DEX 14 +2
CON 16 +3
INT 11 +0
WIS 13 +1
CHA 17 +3

Traits

Magic Resistance

The initiate has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The initiate makes two Comet Strike attacks.

Comet Strike

Melee or Ranged Spell Attack +5 to hit, reach 5 ft. or range 120 ft., one target. 14 () Force damage.

Reactions

Moment of Foresight (1/Day)

When hit by an attack roll, the initiate can force the attacker to reroll it and use the new roll, possibly causing the attack to miss.
Confirmation

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