Armor Class
12
Initiate of the Comet
Medium Humanoid · Any Alignment
Hit Points
75 (10d8 + 30)
Speed
Walk 30 ft.
CR
4
Traits
Magic Resistance
The initiate has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The initiate makes two Comet Strike attacks.
Comet Strike
Melee or Ranged Spell Attack +5 to hit, reach 5 ft. or range 120 ft., one target. 14 () Force damage.
Reactions
Moment of Foresight (1/Day)
When hit by an attack roll, the initiate can force the attacker to reroll it and use the new roll, possibly causing the attack to miss.