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Monster

Iona

Large Celestial · Lawful Good

Plane Shift: Zendikar Page 21
Armor Class 21
Hit Points 243 (18d10 + 144)
Speed Walk 50 ft., Fly 150 ft.
CR 21
STR 26 +8
DEX 22 +6
CON 26 +8
INT 25 +7
WIS 25 +7
CHA 30 +10

Traits

Angelic Weapons

Iona's weapon attacks are magical. When Iona hits with any weapon, the weapon deals an extra Radiant damage (included in the attack).

Divine Awareness

Iona knows if it hears a lie.

Magic Resistance

Iona has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Iona makes two greatsword attacks.

Greatsword

Melee Weapon Attack +15 to hit, reach 5 ft., one target. 22 () Slashing damage plus 27 () Radiant damage.

Slaying Longbow

Ranged Weapon Attack +13 to hit, range 150/600 ft., one target. 15 () Piercing damage plus 27 () Radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.

Flying Sword

Iona releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If Iona can see the sword, Iona can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to Iona's hands. If the hovering sword is targeted by any effect, Iona is considered to be holding it. The hovering sword falls if Iona dies.

Healing Touch (4/Day)

Iona touches another creature. The target magically regains 40 () hit points and is freed from any curse, disease, poison, blindness, or deafness.

Legendary Actions

Teleport

Iona magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Searing Burst (Costs 2 Actions)

Iona emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 () Fire damage plus 14 () Radiant damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions)

Iona targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be until magic such as the spell removes the blindness.
Confirmation

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