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Monster

Irvan Wastewalker (Tier 3)

Medium Humanoid · Chaotic Neutral

Critical Role: Call of the Netherdeep Page 194
Armor Class 17
Hit Points 123 (19d8 + 38)
Speed Walk 40 ft., Swim 40 ft. ((see special equipment))
CR 8
STR 10 +0
DEX 20 +5
CON 14 +2
INT 16 +3
WIS 16 +3
CHA 16 +3

Traits

Fortitude (Recharges after a Short or Long Rest)

If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.

Special Equipment

Irvan wears and wields a ruidium shortsword (see appendix B). If Irvan rolls a 1 on an attack roll made with the shortsword, he must succeed on a DC 20 Charisma saving throw or gain 1 level of .
In addition, Irvan has a magical prosthetic arm. While the arm is attached to him, it functions the same as the body part it is replacing. Irvan can attach or detach the arm as an action, and it can't be removed by anyone else.

Actions

Multiattack

Irvan makes one Dagger attack and two Ruidium Shortsword attacks.

Dagger

Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 7 () Piercing damage plus 17 () Poison damage.

Ruidium Shortsword

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 () Piercing damage plus 7 () Psychic damage.
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