Armor Class
15
Isarr Kronenstrom
Medium Humanoid · Chaotic Evil
Hit Points
117 (18d8 + 36)
Speed
Walk 30 ft.
CR
8
Traits
Blood Frenzy
Isarr has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Indomitable (3/Day)
Isarr can reroll a saving throw he fails. He must use the new roll.
Keen Hearing and Smell
Isarr has advantage on Wisdom () checks that rely on hearing or smell.
Actions
Multiattack
Isarr makes three melee attacks.
Sickle
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 () Piercing damage, plus 13 () Piercing damage if the target has no allies it can see within 10 feet of it.
Heavy Crossbow
Ranged Weapon Attack +6 to hit, range 100/400 ft., one target. 8 () Piercing damage.