Armor Class
15
Ishel
Medium Humanoid · Neutral Evil
Hit Points
24 (3d8)
Speed
Walk 30 ft.
CR
1/2
Traits
Fey Ancestry
Ishel has advantage on saving throws against being , and magic can't put Ishel to sleep.
Sunlight Sensitivity
While in sunlight, Ishel has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Shortsword
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.
Hand Crossbow
Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 5 () Piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be for 1 hour. If the saving throw fails by 5 or more, the target is also while in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.