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Monster

Isolde

Medium Fey · Lawful Neutral Chaotic Evil

Van Richten's Guide to Ravenloft Page 86
Armor Class 19
Hit Points 82 (11d8 + 33)
Speed Walk 30 ft., Fly 60 ft.
CR 5
STR 18 +4
DEX 18 +4
CON 16 +3
INT 14 +2
WIS 12 +1
CHA 16 +3

Traits

Fiendish Blessing

The AC of Isolde includes her Charisma bonus.

Magic Resistance Aura

While holding , Isolde creates an aura in a 10-foot radius around her. While this aura is active, Isolde and all creatures friendly to her in the aura have advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Isolde makes two melee attacks or uses its Fire Ray twice.

Nepenthe

Melee Weapon Attack +10 to hit, reach 5 ft.., one target. 11 () Slashing damage, or 12 () Slashing damage if used with two hands to make a melee attack. If the target is a fiend or an undead, it takes an extra 11 () Radiant damage.

Fire Ray

Ranged Spell Attack +7 to hit, range 120 ft., one target. 10 () Fire damage.

Fiendish Charm

One humanoid Isolde can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically for 1 day. The target obeys Isolde's spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to Isolde's Fiendish Charm for the next 24 hours.
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