Armor Class
13
Jacko
Small Humanoid · Chaotic Neutral
Hit Points
22 (5d8)
Speed
Walk 30 ft.
CR
1
Traits
Quick Disguise
Jacko spends 1 minute to disguise himself as a different Humanoid of approximately his height and weight. While Jacko is disguised, a creature that takes the Study action to inspect Jacko's appearance can make a DC 13 Intelligence () check, discerning his disguise on a successful check.
Actions
Multiattack
Jacko makes two Poison Dagger attacks.
Poison Dagger
Melee or Ranged Attack +5, reach 5 ft. or range 20/60 ft. 5 () Piercing damage plus 3 () Poison damage.
Bonus Actions
Cunning Action
Jacko takes the , , or action.