Armor Class
12
Jalynvyr Nir'Thinn
Small Elemental · Neutral Evil
Hit Points
22 (5d6 + 5)
Speed
Walk 30 ft., Fly 30 ft.
CR
1/4
Traits
Death Burst
When Jalynvyr Nir'Thinn dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.
Actions
Claws
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 () Slashing damage.
Cinder Breath Recharge 6
Jalynvyr Nir'Thinn exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be until the end of Jalynvyr Nir'Thinn's next turn.