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Monster

Jamil A'alithiya

Medium, Medium Humanoid · Chaotic Good

Critical Role: Call of the Netherdeep Page 83
Armor Class 19
Hit Points 130 (20d8 + 40)
Speed Walk 60 ft.
CR 10
STR 12 +1
DEX 16 +3
CON 14 +2
INT 18 +4
WIS 22 +6
CHA 17 +3

Traits

Unarmored Defense

While Jamil is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

Jamil makes three Force Strike attacks and uses Brain Burn (if available).

Force Strike

Melee or Ranged Spell Attack +10 to hit, reach 5 ft. or range 10 ft., one target. 17 () Force damage.

Brain Burn Recharge 4

Jamil targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 () Psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect.
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