Armor Class
14
Jarund Elkhardt
Medium Humanoid · Neutral
Hit Points
104 (16d8 + 32)
Speed
Walk 30 ft.
CR
5
Traits
Brute
A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack).
Actions
Multiattack
Jarund makes three melee attacks.
Warhammer
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 () Bludgeoning damage, or 15 () Bludgeoning damage when used with two hands.
Shield
Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 11 () Bludgeoning damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller. Jarund then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.
Javelin
Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 30/120 ft., one target. 11 () Piercing damage.