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Monster

Juvenile Kraken

Huge Monstrosity · Chaotic Evil

Ghosts of Saltmarsh Page 238
Armor Class 16
Hit Points 207 (18d12 + 90)
Speed Walk 20 ft., Swim 50 ft.
CR 14
STR 24 +7
DEX 11 +0
CON 20 +5
INT 19 +4
WIS 15 +2
CHA 17 +3

Traits

Amphibious

The kraken can breathe air and water.

Freedom of Movement

The kraken ignores Difficult Terrain, and magical effects can't reduce its speed or cause it to be . It can spend 5 feet of movement to escape from nonmagical restraints or being .

Actions

Multiattack

The kraken makes two tentacle attacks, each of which it can replace with a use of Fling.

Bite

Melee Weapon Attack +12 to hit, reach 5 ft., one target. 20 () Piercing damage. If the target is a Medium or smaller creature by the kraken, that creature is swallowed and the grapple ends. While swallowed, the creature is and , it has Cover against attacks and other effects outside the kraken, and it takes 21 () Acid damage at the start of each of the kraken's turns. One Medium or two smaller creatures can be swallowed at the same time.
If the kraken takes 35 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall in spaces within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer by it and can escape from the corpse using 10 feet of movement, exiting .

Tentacle

Melee Weapon Attack +12 to hit, reach 20 ft., one target. 17 () Bludgeoning damage, and the target is (escape DC 20). Until the grapple ends, the target is . The kraken has ten tentacles, each of which can grapple one target.

Fling

One Medium or smaller object held or creature by the kraken is thrown up to 40 feet in a random direction and knocked . If a thrown target strikes a solid surface, the target takes 3 () Bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked .

Lightning Strike

The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 () Lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Tentacle Attack (Costs 2 Actions)

The kraken makes one tentacle attack.

Fling

The kraken uses Fling.

Ink Cloud (Costs 3 Actions)

While underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 18 Constitution saving throw, taking 11 () Poison damage on a failed save or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.
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