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Monster

Kalain

Medium Humanoid · Chaotic Evil

Waterdeep: Dragon Heist Page 89
Armor Class 15
Hit Points 44 (8d8 + 8)
Speed Walk 30 ft.
CR 2
STR 11 +0
DEX 14 +2
CON 12 +1
INT 10 +0
WIS 13 +1
CHA 14 +2

Traits

Fey Ancestry

Kalain has advantage on saving throws against being and magic can't put her to sleep.

Art Imitates Life (3/Day)

Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes blank. The creature is friendly toward Kalain and hostile toward all others. It rolls initiative to determine when it acts. It disappears after 1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls .

Taunt (2/Day)

Kalain can use a bonus action on her turn to target one creature within 30 feet of it. If the target can hear Kalain, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Kalain's next turn.

Actions

Shortsword

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.

Shortbow

Ranged Weapon Attack +4 to hit, range 80/320 ft., one target. 5 () Piercing damage.
Confirmation

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