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Monster

Kasimir Velikov

Medium Humanoid · Neutral

Curse of Strahd Page 233
Armor Class 12, 15
Hit Points 40 (9d8)
Speed Walk 30 ft.
CR 6
STR 9 -1
DEX 14 +2
CON 11 +0
INT 17 +3
WIS 12 +1
CHA 11 +0

Traits

Fey Ancestry

Kasimir has advantage on saving throws against being , and magic can't put him to sleep.

Special Equipment

Kasimir wears a and carries a spellbook containing all the spells he has prepared plus the following spells: , , , , , , , , and .

Actions

Dagger

Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.
Confirmation

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