Armor Class
12
Kelek
Medium Humanoid · Chaotic Evil
Hit Points
45 (7d8 + 14)
Speed
Walk 30 ft.
CR
5
Traits
Special Equipment
Kelek wears and carries a with 10 charges. The staff regains expended charges daily at dawn. If its last charge is expended, roll a ; on a 1, the staff becomes a nonmagical quarterstaff.
Actions
Multiattack
Kelek makes three attacks using Sorcerer's Bolt, Staff of Striking, or a combination of them. He can replace one of the attacks with a use of Spellcasting.
Sorcerer's Bolt
Melee or Ranged Spell Attack +6 to hit, reach 5 ft. or range 60 ft., one target. 13 () Force damage.
Staff of Striking
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 () Bludgeoning damage, or 9 () Bludgeoning damage when used with two hands, and Kelek can expend up to 3 of the staff's charges, dealing an extra 3 () Force damage for each expended charge.
Fiery Explosion Recharge 4
Kelek creates a magical explosion of fire centered on a point he can see within 120 feet of him. Each creature in a 20-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw, taking 35 () Fire damage on a failed save, or half as much damage on a successful one.
Reactions
Arcane Defense (3/Day)
When he is hit by an attack, Kelek protects himself with an barrier of magical force. Until the end of his next turn, he gains a +5 bonus to AC, including against the triggering attack.