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Monster

Kellikilli

Large Elemental · Neutral

Phandelver and Below: The Shattered Obelisk Page 121
Armor Class 13
Hit Points 58 (9d10 + 9)
Speed Walk, Swim 60 ft.
CR 3
STR 17 +3
DEX 16 +3
CON 13 +1
INT 11 +0
WIS 10 +0
CHA 10 +0

Traits

Invisible in Water

Kellikilli is while fully immersed in water.

Water Bound

Kellikilli dies if it leaves the water to which it is bound or if that water is destroyed.

Actions

Constrict

Melee Weapon Attack +5 to hit, reach 10 ft., one creature. 13 () Bludgeoning damage. If the target is Medium or smaller, it is (escape DC 13) and pulled 5 feet toward Kellikilli. Until this grapple ends, the target is , Kellikilli tries to drown it, and Kellikilli can't constrict another target.
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