Armor Class
13
Kellikilli
Large Elemental · Neutral
Hit Points
58 (9d10 + 9)
Speed
Walk, Swim 60 ft.
CR
3
Traits
Invisible in Water
Kellikilli is while fully immersed in water.
Water Bound
Kellikilli dies if it leaves the water to which it is bound or if that water is destroyed.
Actions
Constrict
Melee Weapon Attack +5 to hit, reach 10 ft., one creature. 13 () Bludgeoning damage. If the target is Medium or smaller, it is (escape DC 13) and pulled 5 feet toward Kellikilli. Until this grapple ends, the target is , Kellikilli tries to drown it, and Kellikilli can't constrict another target.