Armor Class
17
Ker-arach
Huge Monstrosity · Chaotic Evil
Hit Points
152 (16d12 + 48)
Speed
Walk 50 ft., Climb 60 ft.
CR
11
Traits
Magic Resistance
Ker-arach has advantage on saving throws against spells and other magical effects.
Spider Climb
Ker-arach can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker
Ker-arach ignores movement restrictions caused by webbing.
Actions
Multiattack
Ker-arach makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack +9 to hit, reach 10 ft., one target. 10 () Piercing damage plus 13 () Poison damage.
Claw
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 () Slashing damage.
Spiderling Breath Recharge 5
Ker-arach exhales venomous spiderlings in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 33 () Piercing damage and 33 () Poison damage on a failed save or half as much damage on a successful one.
Bonus Actions
Stifling Webs Recharge 5
Ker-arach spins a 30-foot cube of strong, sticky webbing in an area adjacent to itself. The webbing lasts for 1 minute, is difficult terrain, and lightly obscures its area. A creature that starts its turn in the webbing or enters the webbing for the first time on its turn must succeed on a DC 15 Dexterity saving throw or have the condition while in the web. As an action, a creature can free itself or another creature from the web by succeeding on a DC 15 Strength check.
A 5-foot cube of the web is destroyed if it takes at least 10 acid, fire, or Slashing damage on a single turn.
A 5-foot cube of the web is destroyed if it takes at least 10 acid, fire, or Slashing damage on a single turn.