Armor Class
15
Kinyel Druu'giir
Medium Humanoid · Neutral Evil Chaotic NY Evil
Hit Points
78 (12d8 + 24)
Speed
Walk 30 ft.
CR
8
Traits
Assassinate
During its first turn, Kinyel has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Kinyel scores against a creature is a critical hit.
Evasion
If Kinyel is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Kinyel instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn)
Kinyel deals an extra 14 () damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Kinyel that isn't and Kinyel doesn't have disadvantage on the attack roll.
Actions
Multiattack
Kinyel makes two shortsword attacks.
Shortsword
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 () Poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow
Ranged Weapon Attack +6 to hit, range 80/320 ft., one target. 7 () Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 () Poison damage on a failed save, or half as much damage on a successful one.