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Monster

Klauth

Gargantuan Dragon · Chaotic Evil

Storm King's Thunder Page 95
Armor Class 22
Hit Points 546 (28d20 + 252)
Speed Walk 40 ft., Climb 40 ft., Fly 80 ft.
CR 25
STR 30 +10
DEX 10 +0
CON 29 +9
INT 18 +4
WIS 15 +2
CHA 23 +6

Traits

Legendary Resistance (3/Day)

If Klauth fails a saving throw, he can choose to succeed instead.

Dual Wand Wielder

If Klauth is carrying two wands, he can use an action to expend 1 charge from each wand, triggering the effects of both wands simultaneously.

Special Equipment

Klauth carries a and a , and he wears a .

Actions

Multiattack

Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

Bite

Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21 () Piercing damage plus 14 () Fire damage.

Claw

Melee Weapon Attack +17 to hit, reach 10 ft., one target. 17 () Slashing damage.

Tail

Melee Weapon Attack +17 to hit, reach 20 ft., one target. 19 () Bludgeoning damage.

Frightful Presence

Each creature of Klauth's choice that is within 120 feet of Klauth and aware of him must succeed on a DC 21 Wisdom saving throw or become for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Klauth's Frightful Presence for the next 24 hours.

Fire Breath Recharge 5

Klauth exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 () Fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Detect

Klauth makes a Wisdom () check.

Tail Attack

Klauth makes a tail attack.

Wing Attack (Costs 2 Actions)

Klauth beats his wings. Each creature within 15 feet of Klauth must succeed on a DC 25 Dexterity saving throw or take 17 () Bludgeoning damage and be knocked . Klauth can then fly up to half his flying speed.
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