Armor Class
20
Knight of the Mithral Shield
Medium Humanoid · Lawful Good
Hit Points
52 (8d8 + 16)
Speed
Walk 30 ft.
CR
3
Traits
Brave
The knight has advantage on saving throws against being .
Actions
Multiattack
The knight makes two melee attacks.
Warhammer
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Bludgeoning damage, or 8 () Bludgeoning damage if used with two hands.
Heavy Crossbow
Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () Piercing damage.
Leadership (Recharges after a Short or Long Rest)
For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is .
Reactions
Parry
The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.