Armor Class
17
Koh Tam
Medium Humanoid · Lawful Neutral
Hit Points
143 (22d8 + 44)
Speed
Walk 30 ft.
CR
10
Actions
Arbiter's Touch
Melee Spell Attack +9 to hit, reach 5 ft., one target. 12 () Radiant damage.
Judgement
Koh Tam judges a creature within 60 feet of him. The target must succeed on a DC 17 Wisdom saving throw or take 50 () Radiant damage. If the target had fewer hit points than their maximum prior to this attack, the creature takes 70 () Radiant damage instead.
Arbiter's Light Recharge 4
Ranged Spell Attack +9 to hit, range 120 ft., one target. 70 () Radiant damage, and the target has the condition until the start of Koh Tam's next turn.