Armor Class
14
Kundarak Warden
Medium Humanoid · Neutral
Hit Points
82 (11d8 + 33)
Speed
Walk 30 ft.
CR
5
Traits
Magic Resistance
The warden has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The warden makes two Arcane Whip attacks. It can replace one attack with a use of Shackling Glyph if available.
Arcane Whip
Melee Attack +6, reach 10 ft. 13 () Force damage, and if the target is a Medium or smaller creature, it has the condition. If the target already has the condition, the attack deals an extra 7 () Force damage.
Shackling Glyph Recharge 6
STR Save DC 14, one creature the warden can see within 60 feet.
Failure: The creature has the condition (escape DC 14). While , the creature has the condition.
Failure: The creature has the condition (escape DC 14). While , the creature has the condition.