Armor Class
13
Kuo-toa Heretic
Medium Humanoid · Neutral Evil
Hit Points
65 (10d8 + 20)
Speed
Walk 30 ft., Swim 30 ft.
CR
3
Traits
Amphibious
The kuo-toa can breathe air and water.
Otherworldly Perception
The kuo-toa can sense the presence of any creature within 30 feet of it that is or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery
The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity
While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Unarmored Defense
The kuo-toa adds its Wisdom modifier to its armor class.
Actions
Multiattack
The kuo-toa makes one bite attack and two unarmed strikes.
Bite
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 4 () piercing or Radiant damage.
Unarmed Strike
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 () bludgeoning or Radiant damage plus 3 () Lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.