Armor Class
13
Kupalué
Small Plant · Neutral
Hit Points
9 (2d6 + 2)
Speed
Walk 30 ft.
CR
1/4
Traits
Plant Camouflage
Kupalué has advantage on Dexterity () checks it makes in any terrain with ample obscuring plant life.
Regeneration
Kupalué regains 3 hit points at the start of its turn. If it takes cold, fire, or Necrotic damage, this trait doesn't function at the start of Kupalué's next turn. Kupalué dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Claws
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Slashing damage.
Sling
Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 4 () Bludgeoning damage.