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Monster

Kupalué

Small Plant · Neutral

Tomb of Annihilation Page 35
Armor Class 13
Hit Points 9 (2d6 + 2)
Speed Walk 30 ft.
CR 1/4
STR 7 -2
DEX 14 +2
CON 13 +1
INT 6 -2
WIS 11 +0
CHA 7 -2

Traits

Plant Camouflage

Kupalué has advantage on Dexterity () checks it makes in any terrain with ample obscuring plant life.

Regeneration

Kupalué regains 3 hit points at the start of its turn. If it takes cold, fire, or Necrotic damage, this trait doesn't function at the start of Kupalué's next turn. Kupalué dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claws

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Slashing damage.

Sling

Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 4 () Bludgeoning damage.
Confirmation

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