Armor Class
15
Kyrilla, Accursed Gorgon
Large Monstrosity · Lawful Evil
Hit Points
127 (15d10 + 45)
Speed
Walk 30 ft.
CR
10
Traits
Feed on Pain (2/Day)
The first time she hits with a weapon attack on her turn, Kyrilla can deal an extra 16 () Poison damage to the target and regains a number of hit points equal to half the damage dealt.
Legendary Resistance (2/Day)
If she fails a saving throw, Kyrilla can choose to succeed instead.
Petrifying Gaze
When a creature that can see Kyrilla's eyes starts its turn within 30 feet of her, Kyrilla can force it to make a DC 14 Constitution saving throw if Kyrilla isn't and can see the creature. If the saving throw fails by 5 or more, the creature is instantly . Otherwise, a creature that fails the save begins to turn to stone and is . The creature must repeat the saving throw at the end of its next turn, becoming on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the spell or other magic.
Unless , a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see Kyrilla until the start of its next turn, when it can avert its eyes again. If the creature looks at Kyrilla in the meantime, it must immediately make the save.
Kyrilla's accursed gaze does not affect undead or constructs. If Kyrilla sees herself reflected on a polished surface within 30 feet of her and in an area of bright light, she is, due to her curse, affected by her own gaze.
Unless , a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see Kyrilla until the start of its next turn, when it can avert its eyes again. If the creature looks at Kyrilla in the meantime, it must immediately make the save.
Kyrilla's accursed gaze does not affect undead or constructs. If Kyrilla sees herself reflected on a polished surface within 30 feet of her and in an area of bright light, she is, due to her curse, affected by her own gaze.
Sunlight Sensitivity
While in sunlight, Kyrilla has disadvantage on attack rolls and on Wisdom () checks that rely on sight.
Actions
Multiattack
Kyrilla makes one attack to constrict and two attacks with her claws, or she makes three attacks with her longbow.
Claw
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 () Slashing damage.
Constrict
Melee Weapon Attack +4 to hit, reach 10 ft., one target. 10 () Bludgeoning damage, and the target is (escape DC 13) if it is a Large or smaller creature. Until this grapple ends, the target is , and Kyrilla can't constrict another target.
Longbow
Ranged Weapon Attack +7 to hit, range 150/600 ft., one target. 16 () Piercing damage.
Summon Swarm of Poisonous Snakes Recharge 5
Kyrilla conjures a swarm of poisonous snakes into an empty space within 10 feet of her. The swarm is under Kyrilla's control and acts on her turn, immediately after her in the initiative order.
It remains in existence for up to 1 hour. She can summon no more than three swarms per day. Kyrilla can banish any or all of her summoned swarms with a bonus action.
It remains in existence for up to 1 hour. She can summon no more than three swarms per day. Kyrilla can banish any or all of her summoned swarms with a bonus action.
Legendary Actions
Claw
Kyrilla or a swarm of poisonous snakes makes a weapon attack.
Detect
Kyrilla makes a Wisdom () check.
Slither
Kyrilla moves up to her speed without provoking opportunity attacks.