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Monster

Laeral Silverhand

Medium Humanoid · Chaotic Good

Waterdeep: Dragon Heist Page 207
Armor Class 18
Hit Points 228 (24d8 + 120)
Speed Walk 30 ft.
CR 17
STR 13 +1
DEX 17 +3
CON 20 +5
INT 20 +5
WIS 20 +5
CHA 19 +4

Traits

Special Equipment

Laeral wears a white (accounted for in her statistics). She wields a .

Magic Resistance

While wearing her robe of the archmagi, Laeral has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Laeral makes three attacks with her silver hair and flame tongue, in any combination. She can cast one of her cantrips or 1st-level spells before or after making these attacks.

Silver Hair

Melee Weapon Attack +11 to hit, reach 5 ft., one target. 7 () Force damage, and the target must succeed on a DC 19 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Flame Tongue

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 5 () Slashing damage plus 7 () Fire damage, or 6 () Slashing damage plus 7 () Fire damage when used with two hands.

Spellfire (Recharges after a Long Rest)

Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is or until she uses an action to quench it. She gains one of the following benefits of her choice, which lasts until the silver fire ends:
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She can breathe underwater.
She can survive without food and water.
She is immune to magic that would ascertain her thoughts, truthfulness, alignment, or creature type.
She gains resistance to Cold damage, and she is unharmed by temperatures as low as -50 degrees Fahrenheit.
While the silver fire is present, she has the following additional action options:
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Cast the spell. The target regains hit points. After Laeral takes this action, roll a . On a roll of 1, the silver fire disappears.
Cast the spell without material components. After Laeral takes this action, roll a . On a roll of 1-2, the silver fire disappears.
Release a 60-foot line of silver fire that is 5 feet wide or a 30-foot cone of silver fire. Objects in the area that aren't being worn or carried take 26 () Fire damage. Each creature in the area must succeed on a DC 21 Dexterity saving throw, taking 26 () Fire damage on a failed save, or half as much damage on a successful one. After Laeral takes this action, roll a . On a roll of 1-3, the silver fire disappears.
Confirmation

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